Real Damage =(Base Skill Dmg x Skill Coef% +[Skill Dmg-(Base Skill Dmg x Skill Coef%) / Dmg Coef% ] x (Dmg Coef% +Additional Skill Dmg% +Elem Skill Dmg% +Dmg to Elem Target% +Main Weapon Dmg% +Elem Dmg Taken Increase% +20% (Weapon Elem = Skill Elem) -Elem Dmg Taken Reduction% -Defense% +(0.005 x (Player Level - Targer Level)) -25% (Skill Elem = Target Elem) ) x (Crit Dmg% - Crit Dmd Reduction%) x Dmg Dealt to All% x Dmg Taken Reduction% x Random value (x0.9 ~ x1.1) x Zeal Dmg%